The motor that comes in a kit is only there to make the car run. Swapping it for an upgrade motor is the cheapest change with the biggest effect. Tamiya sells fifteen upgrade motors today, and three questions in order pick one: which shaft your chassis takes, which motors your race class allows, and whether your track wants speed or torque.
The chassis decides this one for you:
The two kinds do not interchange. If you have not settled on a chassis yet, read Choosing a chassis first.
Tamiya's sanctioned races limit the motor by class:
Those are Tamiya's own rules. A shop's race can set different ones, so read the organiser's rules before you enter.
Every motor's packet prints two numbers:
Three things to keep in mind when you read them:
Single-shaft motors, slowest first:
| Motor | Speed (rpm) | Torque (mNΒ·m) | Race classes |
|---|---|---|---|
| TORQUE-TUNED 2 MOTOR | 12300β14700 | 1.6β2 | All classes |
| ATOMIC-TUNED 2 MOTOR | 12700β14900 | 1.5β1.8 | All classes |
| REV-TUNED 2 MOTOR | 13400β15200 | 1.2β1.5 | All classes |
| LIGHT-DASH MOTOR | 14600β17800 | 1.3β1.9 | All but Junior |
| HYPER-DASH 3 MOTOR | 17200β21200 | 1.4β1.9 | All but Junior |
| POWER-DASH MOTOR | 19900β23600 | 1.5β2 | All but Junior |
| SPRINT-DASH MOTOR | 20700β27200 | 1.3β1.8 | All but Junior |
| MINI 4WD ULTRA-DASH MOTOR | 24000β27500 | 1.4β1.9 | Not race-legal |
| PLASMA-DASH MOTOR | 25000β28000 | 1.4β1.9 | Not race-legal |
Double-shaft (PRO) motors, slowest first:
| Motor | Speed (rpm) | Torque (mNΒ·m) | Race classes |
|---|---|---|---|
| TORQUE-TUNED 2 MOTOR PRO | 12200β14400 | 1.7β2.1 | All classes |
| ATOMIC-TUNED 2 MOTOR PRO | 12300β14500 | 1.6β1.8 | All classes |
| REV-TUNED 2 MOTOR PRO | 13200β14900 | 1.2β1.5 | All classes |
| LIGHT-DASH MOTOR PRO | 14600β17800 | 1.3β1.9 | All but Junior |
| HYPER-DASH MOTOR PRO | 17200β21200 | 1.4β1.9 | All but Junior |
| MACH-DASH MOTOR PRO | 20000β24500 | 1.3β1.8 | All but Junior |
A Tune motor is one step up from the kit motor. It is light on batteries, keeps the car easy to control, and is legal in every class. Each of the three Starter Packs includes one, and between them they cover the three characters.
The most torque in the Tune series, so the strongest on a climb and when picking up speed after a landing. It suits a 3D track with many slopes and jumps. The MA Starter Pack includes its PRO version.
Middling speed and middling torque, which copes with any track. If you do not yet know what kind of track you will run on, this is the hardest one to get wrong. The FM-A Starter Pack includes the single-shaft version.
The highest speed and the least torque in the Tune series. It suits a flat track with long straights and loses pace on a 3D track with many slopes. The AR Starter Pack includes the single-shaft version.
A Dash motor is much faster than a Tune motor. It is legal in Open and in Stock Class / B-MAX, but not in Junior or Trial. With the extra speed the car leaves the track more easily at corners and jumps, so the brakes, mass dampers and rollers all need setting again when you fit one. It also draws more current than a Tune motor, so the state of the batteries shows more in the lap time.
The single-shaft Hyper-Dash 3 and the double-shaft Hyper-Dash PRO are the motors seen most on 3D tracks today, and most racers' first Dash motor. Speed is well above the Tune series and torque is no lower, which balances pace against control. Tamiya's yearly Japan Cup edition is this motor too, with the same performance as the regular one.
Its speed sits between the Tune series and Hyper-Dash. If the car keeps leaving the track on a Hyper-Dash, this is the step back.
Both are faster than Hyper-Dash 3, in opposite directions. Power-Dash has the most torque of the Dash series, for a heavy car on a track with many slopes that keeps asking it to pick up speed again. Sprint-Dash has the highest speed of any race-legal single-shaft motor and the least torque, for a fast track with long straights. Both draw more current than Hyper-Dash 3 and make the car harder to control, so try them once you are at home on Hyper-Dash 3.
The fastest race-legal double-shaft motor, the counterpart of Sprint-Dash and Power-Dash on the single-shaft side. It is clearly faster than Hyper-Dash PRO on a straight, but the car jumps further, lands less steadily, and needs more brake.
Most tracks today are 3D tracks with jumps and slopes. On one of those a car that leaves the track once has lost, so the contest is not top speed but the pace it can hold lap after lap. The faster the motor, the further the car jumps and the worse it lands, and the more brake it takes to pull the speed back, so the lap may be no quicker. That is why many racers stay on Hyper-Dash on a 3D track and leave the faster Mach-Dash PRO or Sprint-Dash in the box. The Tokyo round of Japan Cup 2026 is an example: the Open class winners on 11 and 12 July both ran a Hyper-Dash PRO on a 4:1 gear ratio, the slowest a double-shaft chassis takes (Tamiya's event reports, in Japanese: 11 July, 12 July).
On a flat track with no jumps it is the other way round: top speed decides the race, and a high-speed motor on a fast gear ratio earns its place.
These are Tamiya's two fastest motors. Shops hang them beside the others, and beginners buy them by mistake. They are not allowed in any sanctioned race, they draw more than twice the current of a Tune motor, and an ordinary 3D-track setup will struggle to keep the car on the track. Unless you only run straights on a flat track at home, leave them. In the builder, fitting either one with a race class chosen shows a rule warning.
Tamiya releases a Japan Cup edition each year, and anniversary editions now and then. Only the label and colours differ: performance and class legality are the same as the regular motor of the same name, so choose on price and taste. The motor category page lists them all.
A new motor needs some running before its performance settles, which racers call breaking in. The simplest way is to fit it and run a few sets of batteries through the car before you start tuning. Sanctioned races do not allow a motor to be opened or modified, and break-in machines and speed checkers may not be brought into the venue.
Fit a motor to your car in the builder and choose a race class, and it will tell you whether the motor is allowed.